UNLV
2013 Team Stats (14 games)
73.2
PPG
63.0
Opp
+8.4
Margin
43.9%
FG%
35.0%
3P%
65.2%
FT%
41.3
RPG
16.9
APG
13.3
TO
82.2
Pace
Model Outputs
2012-2013
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1327 (#147) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1373 (#102) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1098 (#54) | HCA +147 elo |
| Margin Margin Linear team-strength model fit on point differential instead of binary wins. More → | +29.3 (#96) | HCA +3.0 |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +17.3 (#63) | HCA +3.3 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.796 (#12) | - |
| Efficiency Efficiency Tempo-adjusted efficiency version of Pythagorean ratings. More → | 0.729 (#50) | NetEff +8.3 |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.792 (#26) | AdjNet +11.6 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.791 (#28) | AdjNet +11.6 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.663 (#56) | AdjO 66.9 | AdjD 59.5 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.880 (#38) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.856 (#41) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1287 (#27) | RD 110 | GP 35 |
2013 Schedule & Results
2013 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A. Bennett
|
F | 35 | 27.1 | 16.1 | 8.1 | 1.0 | 0.7 | 1.2 | 1.9 | 5.3 | 20.0 | - | - | - | 51.9 | 31.8 | 67.0 | 1.75 | 126.1 | 55.7 |
A. Marshall
|
G | 35 | 33.9 | 10.4 | 4.1 | 5.8 | 1.3 | 0.3 | 2.7 | 3.7 | 15.5 | 249 | 7.1 | 9.0 | 41.4 | 30.8 | 74.1 | 0.71 | 120.3 | 47.7 |
B. Dejean-Jones
|
G | 35 | 26.0 | 10.3 | 4.4 | 2.3 | 0.9 | 0.3 | 2.3 | 4.7 | 11.3 | - | - | - | 41.7 | 35.0 | 70.2 | 1.18 | 97.7 | 48.2 |
K. Reinhardt
|
G | 35 | 29.2 | 10.1 | 2.0 | 2.5 | 0.9 | 0.2 | 1.9 | 4.7 | 9.1 | 180 | 5.1 | 7.5 | 40.0 | 42.2 | 86.7 | 0.88 | 99.6 | 51.5 |
K. Birch
|
F | 26 | 21.8 | 7.2 | 5.7 | 0.6 | 0.7 | 2.6 | 1.2 | 2.2 | 13.3 | - | - | - | 53.4 | 0 | 57.6 | 0.17 | 128.2 | 53.4 |
M. Moser
|
F | 28 | 21.3 | 7.1 | 6.1 | 1.4 | 0.8 | 0.7 | 1.7 | 3.4 | 10.9 | 74 | 2.6 | 4.8 | 40.0 | 30.8 | 69.6 | 0.18 | 95.1 | 44.2 |
J. Hawkins
|
G | 35 | 22.4 | 4.9 | 2.5 | 1.7 | 1.4 | 0.4 | 0.9 | 2.4 | 7.7 | 202 | 5.8 | 9.0 | 36.5 | 30.8 | 60.0 | 1.4 | 89.6 | 45.9 |
Q. Thomas
|
F | 32 | 12.4 | 3.7 | 3.5 | 0.3 | 0.3 | 0.4 | 0.7 | 1.4 | 6.1 | 69 | 2.2 | 6.4 | 44.4 | 0 | 61.1 | 0.22 | 111.5 | 44.4 |
S. Goodman
|
F | 27 | 9.1 | 3.6 | 2.4 | 0.3 | 0.3 | 0.2 | 0.8 | 1.6 | 4.4 | 77 | 2.9 | 8.7 | 40.5 | 0.0 | 58.3 | 0.69 | 93.2 | 40.5 |
C. Lopez-Sosa
|
F | 28 | 8.7 | 2.2 | 1.3 | 0.6 | 0.5 | 0.4 | 0.6 | 0.9 | 3.4 | 94 | 3.5 | 11.3 | 56.0 | 40.0 | 68.8 | 0.41 | 95.2 | 60.0 |
B. Cheaney
|
G | 11 | 1.4 | 0.5 | 0.2 | 0.1 | 0.1 | 0.0 | 0.0 | 0.3 | 0.5 | - | - | - | 33.3 | 0 | 0 | - | 83.3 | 33.3 |
D. Cook
|
G | 24 | 4.5 | 0.5 | 0.2 | 0.4 | 0.1 | 0.0 | 0.3 | 0.5 | 0.5 | 51 | 2.1 | 11.6 | 25.0 | 33.3 | 40.0 | 0.48 | 45.8 | 29.2 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG