Siena
2013 Team Stats (7 games)
64.7
PPG
68.4
Opp
-8.4
Margin
43.8%
FG%
33.6%
3P%
72.0%
FT%
32.4
RPG
11.9
APG
13.4
TO
73.3
Pace
Model Outputs
2012-2013
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1160 (#245) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1140 (#276) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 976 (#452) | HCA +147 elo |
| Margin Margin Linear team-strength model fit on point differential instead of binary wins. More → | +16.0 (#324) | HCA +3.0 |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +3.1 (#262) | HCA +3.3 |
| Efficiency Efficiency Tempo-adjusted efficiency version of Pythagorean ratings. More → | 0.293 (#143) | NetEff -7.8 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.456 (#408) | AdjO 63.0 | AdjD 64.9 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.437 (#328) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.428 (#334) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 823 (#532) | RD 152 | GP 31 |
2013 Schedule & Results
2013 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
O.D. Anosike
|
F | 32 | 37.1 | 13.3 | 11.4 | 1.6 | 0.9 | 0.8 | 2.7 | 3.1 | 22.2 | -198 | -6.2 | -7.4 | 49.5 | 0 | 52.0 | -0.69 | 175.6 | 49.5 |
R. Poole
|
G | 28 | 35.1 | 11.8 | 4.7 | 1.2 | 1.0 | 0.2 | 1.8 | 3.2 | 13.9 | -192 | -7.1 | -8.9 | 40.0 | 42.6 | 81.5 | -0.58 | 161.5 | 51.1 |
R. Brookins
|
G | 20 | 33.0 | 11.3 | 2.0 | 2.3 | 1.9 | 0.1 | 3.1 | 3.5 | 10.9 | -138 | -7.3 | -9.9 | 32.4 | 15.4 | 87.5 | -0.77 | 132.8 | 35.2 |
E. Hymes
|
G | 31 | 33.7 | 10.6 | 1.7 | 3.7 | 0.9 | 0.0 | 3.9 | 2.8 | 10.0 | -179 | -5.8 | -7.4 | 31.8 | 32.7 | 76.9 | -0.54 | 164.9 | 41.5 |
T. Burdine
|
F | 23 | 28.5 | 8.2 | 4.0 | 0.9 | 0.8 | 0.4 | 1.3 | 2.3 | 10.7 | -130 | -5.7 | -8.5 | 51.9 | 25.0 | 88.5 | -0.48 | 149.0 | 54.8 |
I. Silas
|
C | 30 | 16.8 | 3.6 | 3.0 | 0.3 | 0.3 | 1.0 | 1.4 | 1.1 | 5.8 | -110 | -3.7 | -11.7 | 71.9 | 0 | 58.3 | -1.06 | 144.8 | 71.9 |
B. Bisping
|
F | 25 | 14.0 | 3.2 | 2.6 | 0.4 | 0.5 | 0.1 | 0.8 | 0.5 | 5.5 | -95 | -3.8 | -9.5 | 41.7 | 50.0 | 72.7 | -0.87 | 237.5 | 45.8 |
D. Martens
|
F | 31 | 10.1 | 3.0 | 2.3 | 0.4 | 0.1 | 0.3 | 0.6 | 1.0 | 4.5 | -79 | -2.5 | -7.3 | 40.0 | 0.0 | 57.1 | -0.28 | 130.0 | 40.0 |
R. Audu
|
G | 29 | 14.3 | 2.9 | 0.7 | 0.4 | 0.2 | 0.0 | 1.0 | 0.7 | 2.7 | -137 | -4.7 | -10.6 | 42.1 | 44.4 | 100.0 | -0.97 | 202.3 | 52.6 |
R. Oliver
|
G | 17 | 13.1 | 2.2 | 1.2 | 0.5 | 0.4 | 0.1 | 0.5 | 0.1 | 3.6 | -25 | -1.5 | -4.2 | 50.0 | 100.0 | 0 | -0.02 | 925.0 | 75.0 |
S. Cruz
|
G | 3 | 2.0 | 1.3 | 0.3 | 0.3 | 0.0 | 0.0 | 0.3 | 0.3 | 1.3 | - | - | - | 100.0 | 0 | 0 | - | 200.0 | 100.0 |
C. Leppanen
|
G | 15 | 6.3 | 1.0 | 0.5 | 0.8 | 0.1 | 0.1 | 0.7 | 0.0 | 1.8 | -4 | -0.2 | -1.3 | 0 | 0 | 0 | 0.02 | 0 | 0 |
M. Hopper
|
F | 6 | 2.2 | 0.3 | 0.2 | 0.0 | 0.0 | 0.0 | 0.2 | 0.7 | -0.3 | - | - | - | 25.0 | 0.0 | 0 | - | 25.0 | 25.0 |
L. Gomis
|
F | 1 | 2.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | 0.0 | -1.0 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG