UC Santa Barbara Gauchos
2025 Team Stats (2 games)
62.0
PPG
41.0
Opp
+21.0
Margin
39.5%
FG%
23.1%
3P%
64.7%
FT%
40.0
RPG
11.5
APG
14.5
TO
79.0
Pace
Model Outputs
2025-2026 latest available
No materialized model snapshot for 2025 yet, so this section is showing the latest available team-model rows.
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1025 (#156) | HCA +113 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +9.3 (#210) | HCA +2.8 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.535 (#185) | AdjO 60.7 | AdjD 59.2 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.748 (#169) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.706 (#176) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1038 (#189) | RD 139 | GP 25 |
2025 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2024-11-06 | vs | Claremont Mudd Scripps Athenas | W | 70 - 26 |
| 2025-03-12 | vs | Cal Poly Mustangs | L | 54 - 56 |
2025 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A. Marin
|
G | 2 | 27.5 | 12.5 | 1.5 | 3.0 | 1.5 | 0.0 | 1.5 | 13.0 | 4.0 | 46 | 1.5 | 1.8 | 30.8 | 20.0 | 70.0 | 0.85 | 41.1 | 34.6 |
S. Burke
|
G | 2 | 27.5 | 12.0 | 7.0 | 2.0 | 1.5 | 1.5 | 3.0 | 7.5 | 13.5 | 71 | 2.4 | 3.2 | 66.7 | 33.3 | 50.0 | 1.2 | 68.0 | 70.0 |
A. Choice
|
G | 2 | 20.5 | 8.0 | 3.5 | 1.5 | 0.5 | 0.0 | 0.5 | 6.5 | 6.5 | 13 | 0.4 | 0.7 | 46.2 | 40.0 | 50.0 | 0.2 | 54.2 | 53.8 |
J. Grant
|
G | 2 | 23.0 | 6.0 | 3.0 | 1.5 | 1.0 | 0.5 | 0.5 | 7.0 | 4.5 | 51 | 1.6 | 2.8 | 28.6 | 28.6 | 0 | 1.0 | 42.9 | 42.9 |
M. Pietsch
|
G | 2 | 13.0 | 5.5 | 1.0 | 2.5 | 0.5 | 0.0 | 1.0 | 4.5 | 4.0 | 9 | 0.4 | 1.1 | 33.3 | 20.0 | 100.0 | 0.03 | 51.1 | 38.9 |
Z. Borter
|
F | 2 | 26.5 | 5.5 | 1.5 | 0.5 | 1.0 | 1.0 | 1.5 | 6.0 | 2.0 | 37 | 1.2 | 1.4 | 25.0 | 33.3 | 50.0 | 0.39 | 37.6 | 33.3 |
O. Bradley
|
F | 1 | 25.0 | 5.0 | 7.0 | 0.0 | 2.0 | 1.0 | 3.0 | 4.0 | 8.0 | 11 | 0.5 | 1.0 | 50.0 | 0.0 | 50.0 | 0.05 | 51.2 | 50.0 |
F. Goed
|
C | 1 | 14.0 | 4.0 | 5.0 | 0.0 | 1.0 | 0.0 | 1.0 | 2.0 | 7.0 | 18 | 0.8 | 3.8 | 100.0 | 0 | 0 | -0.21 | 100.0 | 100.0 |
A. Ranjitkar
|
G | 1 | 7.0 | 4.0 | 1.0 | 0.0 | 0.0 | 0.0 | 1.0 | 2.0 | 2.0 | 0 | 0.0 | 0.0 | 100.0 | 0 | 0 | -2.15 | 100.0 | 100.0 |
L. Rockwood
|
C | 2 | 18.0 | 3.0 | 7.5 | 0.5 | 0.0 | 0.0 | 3.0 | 3.0 | 5.0 | -8 | -0.3 | -0.6 | 50.0 | 0 | 0 | -0.12 | 50.0 | 50.0 |
C. Williams
|
F | 1 | 21.0 | 2.0 | 4.0 | 0.0 | 1.0 | 1.0 | 0.0 | 7.0 | 1.0 | 32 | 1.1 | 2.3 | 14.3 | 0.0 | 0 | 0.65 | 14.3 | 14.3 |
A. Cabuena
|
F | 1 | 7.0 | 2.0 | 1.0 | 0.0 | 0.0 | 1.0 | 0.0 | 1.0 | 3.0 | - | - | - | 100.0 | 0 | 0 | - | 100.0 | 100.0 |
K. Coon
|
G | 1 | 13.0 | 2.0 | 3.0 | 0.0 | 0.0 | 1.0 | 1.0 | 1.0 | 4.0 | 18 | 0.9 | 4.1 | 0.0 | 0.0 | 100.0 | -0.22 | 53.2 | 0.0 |
M. Mastora
|
G | 1 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 2.0 | -2.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 | 0 | 0.84 | 0.0 | 0.0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG