Wheeling
Also known as: Wheeling
Program History
Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1024 (#286) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1073 (#195) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1022 (#278) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | -0.1 (#350) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.889 (#246) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.653 (#297) | AdjNet +5.5 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.646 (#297) | AdjNet +5.2 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.611 (#282) | AdjO 82.6 | AdjD 77.6 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.540 (#319) | AdjO 76.3 | AdjD 74.5 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.548 (#359) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.550 (#364) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1096 (#182) | RD 304 | GP 1 |
2026 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2025-12-15 | vs | Franciscan | W | 82 - 74 |
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ayden Goll | - | 1 | 34.5 | 21.0 | 6.0 | 6.0 | 3.0 | 2.0 | 1.0 | 15.0 | 22.0 | - | - | - | 46.7 | 66.7 | 100.0 | - | 64.3 | 60.0 |
| Caleb Murray | - | 1 | 28.7 | 15.0 | 2.0 | 0.0 | 0.0 | 0.0 | 4.0 | 11.0 | 2.0 | - | - | - | 36.4 | 25.0 | 100.0 | - | 56.8 | 45.5 |
| Kris English | - | 1 | 20.8 | 12.0 | 3.0 | 1.0 | 2.0 | 0.0 | 3.0 | 6.0 | 9.0 | - | - | - | 83.3 | 0 | 50.0 | - | 77.3 | 83.3 |
| Tee Harris | - | 1 | 28.6 | 12.0 | 11.0 | 2.0 | 2.0 | 4.0 | 3.0 | 10.0 | 18.0 | - | - | - | 50.0 | 33.3 | 100.0 | - | 57.5 | 55.0 |
| Curtis Harrison IV | - | 1 | 17.8 | 8.0 | 8.0 | 1.0 | 0.0 | 0.0 | 2.0 | 8.0 | 7.0 | 54 | 2.6 | 18.9 | 37.5 | 0.0 | 100.0 | 1.53 | 45.0 | 37.5 |
| Jalen Wenger | - | 1 | 14.0 | 8.0 | 1.0 | 0.0 | 1.0 | 0.0 | 0.0 | 6.0 | 4.0 | - | - | - | 50.0 | 33.3 | 50.0 | - | 58.1 | 58.3 |
| Jerry Saunders Jr. | - | 1 | 11.8 | 4.0 | 0.0 | 0.0 | 0.0 | 0.0 | 3.0 | 1.0 | 0.0 | 6 | 1.2 | 67.9 | 100.0 | 0 | 100.0 | 0.13 | 106.4 | 100.0 |
| Trevor Beresford | - | 1 | 4.6 | 2.0 | 2.0 | 0.0 | 0.0 | 1.0 | 0.0 | 1.0 | 4.0 | - | - | - | 100.0 | 0 | 0 | - | 100.0 | 100.0 |
| Lamar Dampier | - | 1 | 10.7 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | 2.0 | 1.0 | -2.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
| Alex Smith | - | 1 | 28.4 | 0.0 | 5.0 | 5.0 | 3.0 | 0.0 | 0.0 | 3.0 | 10.0 | 21 | 1.5 | 8.8 | 0.0 | 0.0 | 0 | 0.93 | 0.0 | 0.0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG