Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1055 (#156) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 994 (#321) | HCA +95 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +33.2 (#12) | HCA +3.3 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 1.000 (#5) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.999 (#2) | AdjNet +60.9 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.999 (#2) | AdjNet +60.4 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.988 (#2) | AdjO 105.8 | AdjD 57.2 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.701 (#71) | AdjO 82.4 | AdjD 73.1 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.916 (#5) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.877 (#15) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1080 (#148) | RD 350 | GP 1 |
2026 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2025-11-03 | vs | Westminster (UT) | W | 110 - 54 |
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MJ Collins | - | 1 | 21.8 | 23.0 | 4.0 | 1.0 | 3.0 | 0.0 | 0.0 | 11.0 | 20.0 | - | - | - | 81.8 | 71.4 | 0 | - | 104.5 | 104.5 |
| Kolby King | - | 1 | 23.0 | 16.0 | 2.0 | 1.0 | 0.0 | 0.0 | 0.0 | 10.0 | 9.0 | 25 | 1.9 | 10.3 | 60.0 | 57.1 | 0 | 1.93 | 80.0 | 80.0 |
| Garry Clark | - | 1 | 24.4 | 12.0 | 11.0 | 1.0 | 0.0 | 0.0 | 0.0 | 8.0 | 16.0 | -16 | -0.8 | -3.1 | 75.0 | 0 | 0 | 0.15 | 75.0 | 75.0 |
| Adlan Elamin | - | 1 | 13.3 | 12.0 | 1.0 | 0.0 | 2.0 | 2.0 | 2.0 | 9.0 | 6.0 | - | - | - | 33.3 | 28.6 | 100.0 | - | 55.8 | 44.4 |
| Elijah Perryman | - | 1 | 21.3 | 10.0 | 3.0 | 8.0 | 2.0 | 0.0 | 3.0 | 5.0 | 15.0 | - | - | - | 80.0 | 66.7 | 0 | - | 100.0 | 100.0 |
| Tucker Anderson | - | 1 | 14.7 | 9.0 | 3.0 | 1.0 | 0.0 | 0.0 | 0.0 | 6.0 | 7.0 | 46 | 2.2 | 14.5 | 50.0 | 60.0 | 0 | 1.57 | 75.0 | 75.0 |
| Mason Falslev | - | 1 | 16.4 | 9.0 | 5.0 | 4.0 | 0.0 | 0.0 | 0.0 | 4.0 | 14.0 | - | - | - | 75.0 | 50.0 | 100.0 | - | 92.2 | 87.5 |
| Karson Templin | - | 1 | 15.6 | 8.0 | 3.0 | 3.0 | 2.0 | 1.0 | 1.0 | 7.0 | 9.0 | - | - | - | 57.1 | 0.0 | 0.0 | - | 53.8 | 57.1 |
| Jordy Barnes | - | 1 | 15.0 | 7.0 | 2.0 | 3.0 | 2.0 | 0.0 | 3.0 | 4.0 | 7.0 | - | - | - | 50.0 | 100.0 | 50.0 | - | 71.7 | 75.0 |
| Drake Allen | - | 1 | 20.3 | 4.0 | 6.0 | 9.0 | 2.0 | 1.0 | 2.0 | 4.0 | 16.0 | 31 | 1.5 | 6.7 | 50.0 | 0.0 | 0 | -2.19 | 50.0 | 50.0 |
| Luke Kearney | - | 1 | 14.3 | 0.0 | 2.0 | 1.0 | 0.0 | 0.0 | 1.0 | 1.0 | 1.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG