UC Irvine Anteaters
2025 Team Stats (2 games)
64.0
PPG
59.0
Opp
+5.0
Margin
39.1%
FG%
37.2%
3P%
71.0%
FT%
34.0
RPG
15.5
APG
11.0
TO
75.3
Pace
Model Outputs
2025-2026 latest available
No materialized model snapshot for 2025 yet, so this section is showing the latest available team-model rows.
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1091 (#75) | HCA +113 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +17.3 (#105) | HCA +2.8 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.682 (#74) | AdjO 67.3 | AdjD 58.9 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.864 (#95) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.841 (#94) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1175 (#84) | RD 119 | GP 28 |
2025 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2024-11-11 | vs | William & Mary Tribe | W | 72 - 55 |
| 2025-03-14 | vs | UC Davis Aggies | L | 56 - 63 |
2025 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hu. Hernandez
|
G | 2 | 32.5 | 22.0 | 5.0 | 0.5 | 1.0 | 0.0 | 2.0 | 17.0 | 9.5 | 5 | 0.4 | 3.5 | 38.2 | 50.0 | 76.5 | 0.04 | 53.0 | 45.6 |
D. Lee
|
G | 2 | 35.5 | 10.0 | 2.0 | 4.0 | 0.0 | 0.0 | 3.5 | 10.5 | 2.0 | 14 | 0.5 | 0.6 | 38.1 | 33.3 | 33.3 | 0.98 | 44.8 | 45.2 |
I. Gnahore
|
G | 1 | 7.0 | 10.0 | 2.0 | 0.0 | 0.0 | 0.0 | 1.0 | 6.0 | 5.0 | -7 | -0.4 | -1.6 | 66.7 | 50.0 | 50.0 | -0.27 | 72.7 | 75.0 |
O. Williams
|
G | 2 | 23.0 | 7.5 | 3.5 | 1.0 | 1.0 | 0.5 | 0.5 | 6.5 | 6.5 | -15 | -0.5 | -0.8 | 38.5 | 60.0 | 100.0 | 0.25 | 54.0 | 50.0 |
N. Tom
|
G | 2 | 29.5 | 6.0 | 4.0 | 5.0 | 2.0 | 0.0 | 1.0 | 4.0 | 12.0 | -6 | -0.2 | -0.3 | 50.0 | 50.0 | 100.0 | 0.6 | 67.6 | 62.5 |
S. Hanson
|
F | 2 | 14.0 | 6.0 | 2.5 | 0.0 | 0.0 | 0.0 | 0.5 | 5.5 | 2.5 | -5 | -0.2 | -0.3 | 45.5 | 0.0 | 66.7 | 0.46 | 48.7 | 45.5 |
N. Dean
|
F | 2 | 25.0 | 3.0 | 7.0 | 1.5 | 2.0 | 3.0 | 1.0 | 5.5 | 10.0 | -3 | -0.1 | -0.2 | 18.2 | 25.0 | 50.0 | 0.27 | 25.3 | 22.7 |
L. Madsen
|
G | 1 | 16.0 | 3.0 | 2.0 | 2.0 | 3.0 | 0.0 | 0.0 | 4.0 | 6.0 | 1 | 0.0 | 0.1 | 25.0 | 25.0 | 0 | 0.19 | 37.5 | 37.5 |
A. Scharpf
|
G | 2 | 12.5 | 2.0 | 2.0 | 1.0 | 0.0 | 0.0 | 0.0 | 2.0 | 3.0 | -16 | -0.5 | -0.9 | 50.0 | 0.0 | 0 | 0.21 | 50.0 | 50.0 |
D. Falcon Hernandez
|
F | 2 | 1.0 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.5 | 0.5 | 0.0 | 2 | 0.1 | 0.5 | 100.0 | 0 | 0 | -0.36 | 100.0 | 100.0 |
J. Brooks
|
G | 1 | 11.0 | 0.0 | 2.0 | 1.0 | 1.0 | 0.0 | 2.0 | 1.0 | 1.0 | 43 | 1.4 | 1.8 | 0.0 | 0 | 0 | 0.75 | 0.0 | 0.0 |
Ha. Hernandez
|
G | 1 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 5 | 0.4 | 3.5 | 0 | 0 | 0 | 0.04 | 0 | 0 |
S. Nahum
|
G | 2 | 7.5 | 0.0 | 0.5 | 1.0 | 0.5 | 0.0 | 0.5 | 0.5 | 1.0 | 3 | 0.1 | 0.3 | 0.0 | 0 | 0 | 0.37 | 0.0 | 0.0 |
C. Djoko
|
F | 2 | 2.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | -3 | -0.1 | -1.5 | 0 | 0 | 0 | -0.71 | 0 | 0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG