Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1021 (#303) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1060 (#230) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1005 (#409) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +17.2 (#150) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.997 (#125) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.972 (#107) | AdjNet +30.5 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.972 (#110) | AdjNet +29.9 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.905 (#90) | AdjO 89.7 | AdjD 64.9 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.613 (#194) | AdjO 77.3 | AdjD 72.3 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.798 (#104) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.761 (#122) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1081 (#229) | RD 350 | GP 1 |
2026 Schedule & Results
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Flash Burton | - | 1 | 23.1 | 21.0 | 5.0 | 3.0 | 2.0 | 1.0 | 3.0 | 14.0 | 15.0 | - | - | - | 50.0 | 12.5 | 85.7 | - | 61.5 | 53.6 |
| Zion Cruz | - | 1 | 31.1 | 16.0 | 3.0 | 1.0 | 1.0 | 0.0 | 1.0 | 13.0 | 7.0 | - | - | - | 53.8 | 50.0 | 0 | - | 61.5 | 61.5 |
| Mohamad Diallo | - | 1 | 17.8 | 12.0 | 6.0 | 1.0 | 0.0 | 2.0 | 0.0 | 5.0 | 16.0 | - | - | - | 100.0 | 0 | 66.7 | - | 94.9 | 100.0 |
| Caleb Smith | - | 1 | 20.6 | 10.0 | 8.0 | 2.0 | 1.0 | 0.0 | 0.0 | 3.0 | 18.0 | 104 | 5.8 | 27.8 | 100.0 | 0 | 44.4 | 3.25 | 71.8 | 100.0 |
| Daniel Helterhoff | - | 1 | 12.0 | 8.0 | 5.0 | 1.0 | 0.0 | 1.0 | 1.0 | 4.0 | 10.0 | - | - | - | 75.0 | 0 | 66.7 | - | 75.2 | 75.0 |
| Shemani Fuller | - | 1 | 10.2 | 7.0 | 4.0 | 0.0 | 2.0 | 2.0 | 0.0 | 2.0 | 13.0 | - | - | - | 100.0 | 0 | 60.0 | - | 83.3 | 100.0 |
| Cole McCabe | - | 1 | 25.0 | 5.0 | 8.0 | 4.0 | 1.0 | 1.0 | 3.0 | 7.0 | 9.0 | - | - | - | 28.6 | 50.0 | 0 | - | 35.7 | 35.7 |
| Davis Bynum | - | 1 | 13.4 | 3.0 | 2.0 | 0.0 | 0.0 | 1.0 | 3.0 | 3.0 | 0.0 | - | - | - | 33.3 | 0.0 | 33.3 | - | 34.7 | 33.3 |
| AB Coulibaly | - | 1 | 8.8 | 2.0 | 1.0 | 0.0 | 2.0 | 0.0 | 2.0 | 2.0 | 1.0 | - | - | - | 50.0 | 0.0 | 0 | - | 50.0 | 50.0 |
| Devean Williams | - | 1 | 8.9 | 2.0 | 1.0 | 1.0 | 0.0 | 0.0 | 1.0 | 1.0 | 2.0 | 31 | 3.4 | 92.7 | 100.0 | 0 | 0 | 0.99 | 100.0 | 100.0 |
| Jamir McNeil | - | 1 | 18.6 | 0.0 | 0.0 | 1.0 | 1.0 | 0.0 | 1.0 | 3.0 | -2.0 | - | - | - | 0.0 | 0 | 0 | - | 0.0 | 0.0 |
| Antwan Wilson | - | 1 | 10.5 | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 | 0.0 | 1.0 | 1.0 | - | - | - | 0.0 | 0 | 0 | - | 0.0 | 0.0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG