Rhode Island
2013 Team Stats (2 games)
63.5
PPG
67.1
Opp
-5.5
Margin
36.2%
FG%
30.8%
3P%
72.9%
FT%
36.5
RPG
10.0
APG
13.0
TO
78.5
Pace
Model Outputs
2012-2013
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1390 (#116) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1310 (#132) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 886 (#566) | HCA +147 elo |
| Margin Margin Linear team-strength model fit on point differential instead of binary wins. More → | +25.9 (#130) | HCA +3.0 |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +5.7 (#219) | HCA +3.3 |
| Efficiency Efficiency Tempo-adjusted efficiency version of Pythagorean ratings. More → | 0.613 (#73) | NetEff +3.7 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.416 (#494) | AdjO 61.1 | AdjD 64.9 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.565 (#240) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.525 (#256) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 927 (#332) | RD 152 | GP 29 |
2013 Schedule & Results
2013 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X. Munford
|
G | 29 | 35.4 | 17.4 | 2.8 | 1.9 | 1.0 | 0.3 | 2.7 | 1.9 | 19.0 | - | - | - | 38.2 | 41.2 | 81.0 | -0.08 | 392.3 | 44.5 |
A. Malone
|
G | 29 | 31.8 | 10.3 | 4.1 | 1.1 | 1.0 | 0.2 | 0.9 | 1.0 | 14.8 | -128 | -4.4 | -6.4 | 36.7 | 54.5 | 75.0 | -0.2 | 470.7 | 46.7 |
N. Malesevic
|
F | 28 | 29.2 | 10.3 | 5.2 | 2.1 | 0.9 | 0.5 | 1.9 | 1.4 | 15.8 | -94 | -3.4 | -5.3 | 44.7 | 33.3 | 100.0 | 0.14 | 350.5 | 48.7 |
M. Powell
|
G | 29 | 36.2 | 8.9 | 2.7 | 3.9 | 1.0 | 0.0 | 2.6 | 1.2 | 12.7 | 86 | 2.7 | 4.8 | 25.7 | 36.4 | 81.8 | 0.89 | 288.7 | 31.4 |
J. Hare
|
C | 27 | 19.6 | 5.2 | 4.0 | 0.4 | 0.3 | 1.8 | 1.1 | 0.4 | 10.3 | -125 | -4.6 | -10.4 | 70.0 | 0 | 57.1 | -0.52 | 539.0 | 70.0 |
M. Aaman
|
F | 25 | 15.0 | 4.7 | 3.7 | 0.2 | 0.4 | 0.2 | 0.6 | 0.7 | 7.9 | -15 | -0.6 | -1.4 | 58.8 | 0 | 50.0 | 0.26 | 327.2 | 58.8 |
T.J. Buchanan
|
G | 28 | 17.9 | 3.4 | 2.1 | 1.0 | 0.5 | 0.2 | 0.8 | 0.4 | 6.0 | -41 | -1.5 | -2.7 | 41.7 | 25.0 | 66.7 | 0.47 | 300.8 | 45.8 |
R. Brooks
|
F | 29 | 13.0 | 1.6 | 3.1 | 0.2 | 0.1 | 0.7 | 0.6 | 0.2 | 4.9 | -47 | -1.6 | -4.8 | 57.1 | 0 | 28.6 | -0.06 | 223.2 | 57.1 |
A. Bigby
|
G-F | 29 | 9.7 | 1.3 | 1.7 | 0.2 | 0.3 | 0.1 | 0.5 | 0.2 | 2.8 | -89 | -3.1 | -9.0 | 14.3 | 0.0 | 25.0 | -0.68 | 211.2 | 14.3 |
E. Youncofski
|
- | 1 | 3.0 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | 0.0 | 0.0 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
J. Nazarko
|
G | 1 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
S. Plunkett
|
G | 3 | 1.3 | 0.0 | 0.3 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.3 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
J. Nazarko
|
- | 4 | 1.8 | 0.0 | 0.0 | 0.0 | 0.2 | 0.0 | 0.0 | 0.0 | 0.2 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG