North Dakota Fighting Hawks
2026 Team Stats (29 games)
58.7
PPG
70.8
Opp
-12.1
Margin
37.7%
FG%
26.8%
3P%
74.9%
FT%
34.7
RPG
11.3
APG
19.2
TO
79.0
Pace
Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 868 (#559) | HCA +113 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | -4.8 (#360) | HCA +2.8 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.277 (#567) | AdjO 59.2 | AdjD 69.8 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.360 (#355) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.331 (#376) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 799 (#545) | RD 160 | GP 29 |
2026 Schedule & Results
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M. Hughes
|
G | 29 | 33.0 | 12.0 | 2.9 | 3.6 | 0.9 | 0.1 | 3.3 | 10.7 | 5.4 | -101 | -4.4 | -5.2 | 35.6 | 24.3 | 82.7 | -0.07 | 48.7 | 41.6 |
W. Demers
|
C | 24 | 24.8 | 10.3 | 7.0 | 1.3 | 0.6 | 1.5 | 2.5 | 7.8 | 10.5 | -102 | -5.1 | -8.1 | 50.0 | 27.8 | 67.9 | -4.18 | 55.6 | 51.3 |
A. Miller
|
F | 29 | 25.2 | 8.1 | 7.4 | 1.5 | 0.5 | 0.6 | 2.4 | 6.7 | 9.0 | -50 | -2.1 | -2.9 | 47.4 | 32.1 | 71.4 | 2.2 | 55.9 | 53.9 |
M. Aumer
|
G | 29 | 20.2 | 6.1 | 1.7 | 0.8 | 0.4 | 0.1 | 1.6 | 5.9 | 1.6 | -93 | -3.7 | -7.9 | 32.4 | 27.2 | 84.8 | -3.1 | 46.5 | 40.6 |
S. Piekny
|
G | 29 | 20.3 | 5.4 | 1.4 | 0.5 | 0.5 | 0.2 | 0.8 | 4.7 | 2.4 | -39 | -1.7 | -4.3 | 35.0 | 34.1 | 73.9 | 1.9 | 53.0 | 50.7 |
L. Hillesheim
|
G | 27 | 17.4 | 5.3 | 2.4 | 0.7 | 0.7 | 0.0 | 1.0 | 5.6 | 2.6 | -16 | -0.7 | -2.3 | 32.7 | 27.0 | 70.8 | 1.09 | 44.2 | 41.7 |
L. Harris
|
G | 24 | 20.7 | 4.6 | 2.7 | 1.0 | 0.5 | 0.0 | 2.0 | 4.3 | 2.6 | 55 | 13.8 | 33.4 | 38.8 | 18.9 | 68.6 | 0.13 | 46.9 | 42.2 |
S. Volmer
|
G | 28 | 15.0 | 3.7 | 1.6 | 1.0 | 0.2 | 0.1 | 2.1 | 2.8 | 1.8 | -84 | -3.8 | -8.5 | 40.3 | 21.7 | 80.4 | -1.33 | 53.5 | 43.5 |
F. Ohnstad
|
F | 20 | 11.2 | 3.2 | 1.4 | 0.3 | 0.2 | 0.2 | 1.4 | 3.7 | 0.3 | -83 | -4.6 | -19.8 | 31.1 | 28.9 | 83.3 | -3.32 | 41.8 | 39.9 |
M. Mathern
|
G | 27 | 12.6 | 2.1 | 2.7 | 0.4 | 0.7 | 0.0 | 0.9 | 1.8 | 3.3 | -18 | -0.8 | -4.7 | 41.7 | 25.0 | 68.4 | 2.86 | 51.5 | 46.9 |
K. Harvey
|
G | 9 | 10.1 | 1.7 | 1.9 | 0.1 | 0.3 | 0.0 | 0.9 | 2.4 | 0.7 | 7 | 0.7 | 2.3 | 18.2 | 6.2 | 50.0 | 0.16 | 27.5 | 20.5 |
H. Miller
|
F | 21 | 9.5 | 1.0 | 1.6 | 0.8 | 0.2 | 0.0 | 1.1 | 1.7 | 0.9 | -22 | -1.4 | -4.7 | 17.1 | 16.7 | 50.0 | -0.68 | 25.4 | 21.4 |
A. Fletcher
|
F | 13 | 3.8 | 1.0 | 1.5 | 0.0 | 0.0 | 0.1 | 0.3 | 1.0 | 1.2 | -22 | -1.7 | -16.7 | 23.1 | 0.0 | 77.8 | 0.36 | 38.3 | 23.1 |
M. VanderWal
|
C | 12 | 2.4 | 0.8 | 0.1 | 0.1 | 0.1 | 0.2 | 0.2 | 0.7 | 0.3 | 4 | 0.4 | 9.7 | 37.5 | 0.0 | 80.0 | 0.98 | 49.0 | 37.5 |
L. Reardon
|
G | 5 | 4.2 | 0.4 | 0.4 | 0.2 | 0.4 | 0.0 | 0.2 | 0.6 | 0.6 | -4 | -0.6 | -13.5 | 0.0 | 0.0 | 100.0 | 1.62 | 25.8 | 0.0 |
A. Klosterbuer
|
G | 0 | - | 0.0 | 0.0 | 0.0 | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG