Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 951 (#341) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 993 (#325) | HCA +95 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | -4.9 (#398) | HCA +3.3 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.013 (#631) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.132 (#592) | AdjNet -16.3 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.132 (#591) | AdjNet -16.0 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.268 (#575) | AdjO 67.9 | AdjD 78.9 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.474 (#356) | AdjO 74.8 | AdjD 75.9 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.419 (#384) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.425 (#376) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 913 (#341) | RD 350 | GP 1 |
2026 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2025-11-18 | @ | Ill. Springfield | L | 69 - 92 |
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dayton Hoover | - | 1 | 14.0 | 12.0 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 8.0 | 5.0 | - | - | - | 62.5 | 50.0 | 0 | - | 75.0 | 75.0 |
| Wilson Newman | - | 1 | 25.0 | 12.0 | 6.0 | 2.0 | 2.0 | 0.0 | 2.0 | 11.0 | 9.0 | - | - | - | 54.5 | 0.0 | 0.0 | - | 50.5 | 54.5 |
| Isaiah Perry | - | 1 | 19.0 | 10.0 | 4.0 | 0.0 | 0.0 | 0.0 | 1.0 | 7.0 | 6.0 | - | - | - | 71.4 | 0 | 0 | - | 71.4 | 71.4 |
| Kaevon Anderson | - | 1 | 16.0 | 8.0 | 0.0 | 1.0 | 0.0 | 0.0 | 2.0 | 5.0 | 2.0 | 59 | 5.4 | 57.2 | 40.0 | 40.0 | 100.0 | -1.35 | 68.0 | 60.0 |
| George Bellevue | - | 1 | 26.0 | 7.0 | 4.0 | 1.0 | 0.0 | 0.0 | 1.0 | 8.0 | 3.0 | - | - | - | 25.0 | 0.0 | 100.0 | - | 37.6 | 25.0 |
| Bronson Bartuch | - | 1 | 10.0 | 6.0 | 0.0 | 1.0 | 0.0 | 0.0 | 0.0 | 6.0 | 1.0 | - | - | - | 33.3 | 50.0 | 0 | - | 50.0 | 50.0 |
| Will Osborne | - | 1 | 16.0 | 6.0 | 3.0 | 3.0 | 1.0 | 0.0 | 1.0 | 2.0 | 10.0 | - | - | - | 100.0 | 100.0 | 0 | - | 150.0 | 150.0 |
| Trey Spires | - | 1 | 10.0 | 5.0 | 5.0 | 1.0 | 0.0 | 0.0 | 0.0 | 2.0 | 9.0 | - | - | - | 100.0 | 0 | 100.0 | - | 102.5 | 100.0 |
| Dorien Little | - | 1 | 11.0 | 0.0 | 0.0 | 0.0 | 1.0 | 0.0 | 1.0 | 2.0 | -2.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
| Finn Walsh | - | 1 | 15.0 | 0.0 | 3.0 | 0.0 | 0.0 | 0.0 | 1.0 | 4.0 | -2.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
| Joe Hazelwood | - | 1 | 17.0 | 0.0 | 3.0 | 0.0 | 1.0 | 0.0 | 5.0 | 3.0 | -4.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
| Billy Brown III | - | 1 | 11.0 | 0.0 | 1.0 | 3.0 | 0.0 | 0.0 | 4.0 | 2.0 | -2.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
Numbers/Game vs RAPM
Not enough players with both Numbers/Game and RAPM to plot.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG