Davidson
Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1032 (#237) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1056 (#238) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1001 (#452) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +14.4 (#171) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.994 (#151) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.980 (#83) | AdjNet +33.5 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.981 (#87) | AdjNet +33.2 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.908 (#86) | AdjO 89.6 | AdjD 64.4 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.621 (#179) | AdjO 79.4 | AdjD 74.0 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.769 (#130) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.730 (#164) | Blend of Elo, BT, Margin, PythLog, PtsOD |
2026 Schedule & Results
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter Adam | - | 1 | 22.6 | 18.0 | 3.0 | 0.0 | 1.0 | 1.0 | 1.0 | 10.0 | 12.0 | - | - | - | 60.0 | 55.6 | 100.0 | - | 86.2 | 85.0 |
| RJ Greer | - | 1 | 14.4 | 13.0 | 2.0 | 0.0 | 0.0 | 0.0 | 0.0 | 3.0 | 12.0 | - | - | - | 66.7 | 66.7 | 100.0 | - | 106.9 | 100.0 |
| Manie Joses | - | 1 | 18.8 | 11.0 | 6.0 | 2.0 | 3.0 | 0.0 | 2.0 | 8.0 | 12.0 | - | - | - | 62.5 | 25.0 | 0 | - | 68.8 | 68.8 |
| Josh Scovens | - | 1 | 22.3 | 10.0 | 5.0 | 0.0 | 3.0 | 1.0 | 2.0 | 7.0 | 10.0 | - | - | - | 28.6 | 0.0 | 100.0 | - | 51.9 | 28.6 |
| Roberts Blums | - | 1 | 12.9 | 8.0 | 2.0 | 1.0 | 1.0 | 0.0 | 1.0 | 5.0 | 6.0 | - | - | - | 60.0 | 50.0 | 33.3 | - | 63.3 | 70.0 |
| Sam Brown | - | 1 | 20.3 | 8.0 | 0.0 | 4.0 | 0.0 | 1.0 | 0.0 | 5.0 | 8.0 | 53 | 3.3 | 39.0 | 60.0 | 100.0 | 25.0 | 1.83 | 59.2 | 70.0 |
| Devin Brown | - | 1 | 23.6 | 8.0 | 4.0 | 3.0 | 1.0 | 0.0 | 1.0 | 3.0 | 12.0 | 33 | 1.6 | 7.7 | 66.7 | 50.0 | 75.0 | 0.15 | 84.0 | 83.3 |
| Nick Coval | - | 1 | 23.9 | 7.0 | 4.0 | 1.0 | 0.0 | 0.0 | 0.0 | 5.0 | 7.0 | - | - | - | 40.0 | 0.0 | 100.0 | - | 55.4 | 40.0 |
| Parker Friedrichsen | - | 1 | 20.1 | 7.0 | 2.0 | 3.0 | 3.0 | 0.0 | 0.0 | 6.0 | 9.0 | - | - | - | 33.3 | 0.0 | 100.0 | - | 47.8 | 33.3 |
| Sean Logan | - | 1 | 13.8 | 6.0 | 3.0 | 2.0 | 1.0 | 2.0 | 0.0 | 3.0 | 11.0 | -2 | -0.1 | -0.5 | 100.0 | 0 | 0 | 1.94 | 100.0 | 100.0 |
| John Nowland | - | 1 | 2.4 | 1.0 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 2.0 | - | - | - | 0 | 0 | 50.0 | - | 56.8 | 0 |
| Phillip Kavu | - | 1 | 2.4 | 0.0 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 2.0 | -1.0 | - | - | - | 0.0 | 0 | 0 | - | 0.0 | 0.0 |
| Brock Matheny | - | 1 | 2.4 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 2.0 | -2.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG