Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 959 (#447) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 937 (#444) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1017 (#315) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | -8.4 (#498) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.297 (#598) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.122 (#613) | AdjNet -17.1 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.118 (#610) | AdjNet -17.2 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.230 (#623) | AdjO 64.7 | AdjD 77.9 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.472 (#473) | AdjO 72.5 | AdjD 73.7 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.270 (#602) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.317 (#572) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 918 (#456) | RD 226 | GP 3 |
2026 Schedule & Results
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Andrew Thomas | - | 3 | 31.3 | 23.0 | 8.0 | 1.0 | 2.3 | 0.3 | 2.0 | 17.0 | 15.7 | 29 | 1.6 | 7.0 | 45.1 | 42.9 | 73.9 | -1.55 | 56.4 | 51.0 |
| Josh Sangalli | - | 3 | 25.4 | 13.0 | 4.3 | 2.7 | 1.0 | 0.0 | 3.7 | 11.0 | 6.3 | - | - | - | 42.4 | 27.3 | 88.9 | - | 52.8 | 47.0 |
| Tom Armbruster | - | 1 | 14.2 | 10.0 | 5.0 | 0.0 | 1.0 | 0.0 | 1.0 | 7.0 | 8.0 | - | - | - | 42.9 | 33.3 | 75.0 | - | 57.1 | 50.0 |
| T'e Stone | - | 2 | 28.8 | 9.5 | 4.5 | 1.0 | 0.5 | 0.0 | 2.0 | 4.5 | 9.0 | - | - | - | 55.6 | 50.0 | 72.7 | - | 68.6 | 61.1 |
| Ben Cox | - | 3 | 19.0 | 4.7 | 2.0 | 0.7 | 0.3 | 0.3 | 1.7 | 5.0 | 1.3 | - | - | - | 33.3 | 22.2 | 66.7 | - | 42.9 | 40.0 |
| Luke Bee | - | 3 | 15.3 | 4.7 | 1.7 | 2.3 | 0.3 | 0.0 | 0.7 | 2.3 | 6.0 | - | - | - | 42.9 | 33.3 | 100.0 | - | 72.6 | 57.1 |
| Boston Boike | - | 3 | 21.1 | 3.7 | 2.3 | 0.7 | 0.7 | 0.0 | 0.7 | 7.3 | -0.7 | - | - | - | 18.2 | 21.4 | 0 | - | 25.0 | 25.0 |
| Daniel Smith | - | 3 | 21.0 | 3.3 | 4.7 | 0.0 | 0.7 | 1.0 | 0.0 | 3.3 | 6.3 | -37 | -1.8 | -9.3 | 50.0 | 0.0 | 0.0 | 3.19 | 47.9 | 50.0 |
| Luis Monroe | - | 3 | 13.7 | 1.7 | 1.0 | 0.3 | 0.0 | 0.0 | 1.3 | 3.7 | -2.0 | - | - | - | 18.2 | 20.0 | 0 | - | 22.7 | 22.7 |
| Trevor Nauert | - | 2 | 5.7 | 0.0 | 1.5 | 0.0 | 0.0 | 0.0 | 1.0 | 0.0 | 0.5 | - | - | - | 0 | 0 | 0.0 | - | 0.0 | 0 |
| Ethan Sons | - | 1 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
| Connor Willis | - | 1 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 54 | 2.5 | 24.9 | 0 | 0 | 0 | -0.06 | 0 | 0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG