Appalachian Bible
Also known as: Appalachian Bible
Program History
Model Outputs
2025-2026 latest available
No materialized model snapshot for 2024 yet, so this section is showing the latest available team-model rows.
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 946 (#609) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | -18.5 (#666) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.000 (#794) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.000 (#796) | AdjNet -68.3 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.000 (#796) | AdjNet -68.9 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.007 (#796) | AdjO 44.5 | AdjD 99.2 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.329 (#646) | AdjO 77.4 | AdjD 85.2 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.214 (#649) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.233 (#645) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 848 (#508) | RD 265 | GP 6 |
2024 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2023-11-20 | @ | Centenary (LA) | L | 86 - 90 |
2024 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Seth Thomas | - | 1 | 40.0 | 22.0 | 8.0 | 2.0 | 1.0 | 0.0 | 4.0 | 11.0 | 18.0 | -7 | -0.7 | -1.8 | 63.6 | 50.0 | 85.7 | 0.58 | 78.1 | 72.7 |
| Jakobi Greenleaf | - | 1 | 27.0 | 21.0 | 4.0 | 3.0 | 2.0 | 0.0 | 1.0 | 10.0 | 19.0 | -33 | -3.3 | -9.2 | 90.0 | 0 | 75.0 | 0.61 | 89.3 | 90.0 |
| Braeden Board | - | 1 | 14.0 | 16.0 | 2.0 | 0.0 | 1.0 | 0.0 | 0.0 | 11.0 | 8.0 | 31 | 4.4 | 25.8 | 45.5 | 0.0 | 100.0 | 1.06 | 58.7 | 45.5 |
| Quentin Beverly | - | 1 | 25.0 | 10.0 | 6.0 | 1.0 | 0.0 | 0.0 | 4.0 | 6.0 | 7.0 | -9 | -0.5 | -2.1 | 50.0 | 50.0 | 50.0 | 0.67 | 57.9 | 58.3 |
| Jalen Behr | - | 1 | 16.0 | 7.0 | 8.0 | 0.0 | 3.0 | 0.0 | 0.0 | 4.0 | 14.0 | 0 | 0.0 | 0.0 | 25.0 | 33.3 | 50.0 | 0.76 | 46.5 | 37.5 |
| Craig Collier | - | 1 | 13.0 | 6.0 | 1.0 | 2.0 | 0.0 | 0.0 | 1.0 | 5.0 | 3.0 | -78 | -6.0 | -28.3 | 40.0 | 0.0 | 100.0 | 0.15 | 51.0 | 40.0 |
| AJ Hall | - | 1 | 13.0 | 3.0 | 0.0 | 0.0 | 1.0 | 0.0 | 1.0 | 5.0 | -2.0 | 22 | 2.2 | 11.5 | 20.0 | 20.0 | 0 | 0.73 | 30.0 | 30.0 |
| Kristian Wilkerson | - | 1 | 25.0 | 3.0 | 6.0 | 1.0 | 0.0 | 1.0 | 2.0 | 5.0 | 4.0 | -2 | -0.7 | -6.8 | 20.0 | 25.0 | 0 | -0.29 | 30.0 | 30.0 |
| Gerald Murage | - | 1 | 20.0 | 2.0 | 1.0 | 1.0 | 0.0 | 0.0 | 4.0 | 1.0 | -1.0 | -15 | -1.5 | -5.3 | 0.0 | 0.0 | 28.6 | 0.88 | 24.5 | 0.0 |
| Coby Harris | - | 1 | 7.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | 0.0 | -1.0 | 15 | 5.0 | 88.7 | 0 | 0 | 0 | -0.51 | 0 | 0 |
| Bakari Nelson | - | 1 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG