Andrews
Season:
2026
Also known as: Andrews
Program History
Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 936 (#374) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 987 (#363) | HCA +95 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | -27.3 (#562) | HCA +3.3 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.000 (#756) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.044 (#675) | AdjNet -26.5 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.039 (#682) | AdjNet -26.7 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.181 (#640) | AdjO 65.7 | AdjD 82.4 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.386 (#469) | AdjO 71.4 | AdjD 76.5 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.147 (#562) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.175 (#557) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 868 (#403) | RD 350 | GP 1 |
2026 Schedule & Results
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Johnny Schnepp | - | 1 | 19.3 | 7.0 | 0.0 | 1.0 | 0.0 | 0.0 | 2.0 | 13.0 | -7.0 | - | - | - | 23.1 | 0.0 | 50.0 | - | 25.2 | 23.1 |
| Caleb Brasswell | - | 1 | 11.5 | 4.0 | 1.0 | 0.0 | 1.0 | 1.0 | 0.0 | 3.0 | 4.0 | - | - | - | 66.7 | 0 | 0 | - | 66.7 | 66.7 |
| Demarien Nichols | - | 1 | 23.2 | 3.0 | 3.0 | 4.0 | 1.0 | 0.0 | 2.0 | 6.0 | 3.0 | - | - | - | 16.7 | 0.0 | 50.0 | - | 21.8 | 16.7 |
| Asher Odhiambo | - | 1 | 21.9 | 2.0 | 0.0 | 1.0 | 2.0 | 0.0 | 3.0 | 4.0 | -2.0 | - | - | - | 25.0 | 0.0 | 0.0 | - | 20.5 | 25.0 |
| Ian Ochieng | - | 1 | 22.8 | 0.0 | 1.0 | 0.0 | 1.0 | 0.0 | 0.0 | 3.0 | -1.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
Numbers/Game vs RAPM
Not enough players with both Numbers/Game and RAPM to plot.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG