Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1087 (#120) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 988 (#348) | HCA +95 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +44.5 (#3) | HCA +3.3 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.999 (#14) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.984 (#33) | AdjNet +35.2 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.982 (#36) | AdjNet +33.5 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.939 (#22) | AdjO 96.7 | AdjD 66.7 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.881 (#3) | AdjO 92.1 | AdjD 70.1 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.932 (#3) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.915 (#3) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1154 (#75) | RD 266 | GP 1 |
2026 Schedule & Results
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tavari Johnson | - | 1 | 25.3 | 28.0 | 3.0 | 6.0 | 3.0 | 0.0 | 0.0 | 20.0 | 20.0 | 71 | 3.7 | 43.4 | 55.0 | 44.4 | 100.0 | 2.38 | 67.0 | 65.0 |
| Evan Mahaffey | - | 1 | 22.8 | 18.0 | 4.0 | 2.0 | 3.0 | 1.0 | 0.0 | 7.0 | 21.0 | - | - | - | 100.0 | 100.0 | 75.0 | - | 102.7 | 107.1 |
| Amani Lyles | - | 1 | 21.3 | 12.0 | 7.0 | 4.0 | 2.0 | 1.0 | 2.0 | 7.0 | 17.0 | - | - | - | 71.4 | 33.3 | 50.0 | - | 76.1 | 78.6 |
| Shammah Scott | - | 1 | 20.2 | 12.0 | 5.0 | 3.0 | 0.0 | 0.0 | 2.0 | 11.0 | 7.0 | -144 | -6.3 | -29.5 | 36.4 | 25.0 | 100.0 | -0.1 | 48.7 | 40.9 |
| Sharron Young | - | 1 | 21.1 | 9.0 | 1.0 | 2.0 | 0.0 | 0.0 | 1.0 | 7.0 | 4.0 | - | - | - | 57.1 | 33.3 | 0 | - | 64.3 | 64.3 |
| Bowen Hardman | - | 1 | 17.2 | 8.0 | 3.0 | 0.0 | 2.0 | 0.0 | 1.0 | 7.0 | 5.0 | - | - | - | 28.6 | 33.3 | 100.0 | - | 50.8 | 42.9 |
| Zach Halligan | - | 1 | 19.2 | 6.0 | 3.0 | 2.0 | 1.0 | 0.0 | 0.0 | 3.0 | 9.0 | - | - | - | 100.0 | 0 | 0 | - | 100.0 | 100.0 |
| Marvin Musiime-Kamali | - | 1 | 18.7 | 6.0 | 3.0 | 1.0 | 0.0 | 2.0 | 0.0 | 3.0 | 9.0 | - | - | - | 100.0 | 0 | 0 | - | 100.0 | 100.0 |
| Ognjen Stankovic | - | 1 | 9.6 | 6.0 | 6.0 | 3.0 | 1.0 | 0.0 | 1.0 | 3.0 | 12.0 | - | - | - | 100.0 | 0 | 0 | - | 100.0 | 100.0 |
| Rich Brisco | - | 1 | 3.6 | 4.0 | 1.0 | 0.0 | 1.0 | 1.0 | 0.0 | 2.0 | 5.0 | - | - | - | 100.0 | 0 | 0 | - | 100.0 | 100.0 |
| Eric Mahaffey | - | 1 | 18.1 | 4.0 | 3.0 | 0.0 | 1.0 | 0.0 | 0.0 | 1.0 | 7.0 | - | - | - | 100.0 | 0 | 100.0 | - | 106.4 | 100.0 |
| Conner Groce | - | 1 | 2.9 | 2.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | 1.0 | - | - | - | 100.0 | 0 | 0 | - | 100.0 | 100.0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG