Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1019 (#320) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1016 (#364) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1001 (#448) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +35.0 (#38) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.999 (#55) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.968 (#117) | AdjNet +29.5 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.972 (#111) | AdjNet +29.4 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.923 (#59) | AdjO 97.2 | AdjD 70.0 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.714 (#92) | AdjO 83.9 | AdjD 73.9 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.879 (#39) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.836 (#54) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1079 (#235) | RD 350 | GP 1 |
2026 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2025-11-03 | vs | JWU Charlotte | W | 122 - 58 |
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mario Tatum, Jr. | - | 1 | 26.0 | 23.0 | 3.0 | 0.0 | 3.0 | 0.0 | 0.0 | 12.0 | 17.0 | 2 | 1.0 | 4.1 | 66.7 | 71.4 | 66.7 | -0.0 | 86.3 | 87.5 |
| Walker Andrews | - | 1 | 24.0 | 22.0 | 1.0 | 1.0 | 1.0 | 0.0 | 0.0 | 16.0 | 9.0 | - | - | - | 50.0 | 50.0 | 100.0 | - | 66.9 | 65.6 |
| TJ Johnson | - | 1 | 24.9 | 19.0 | 10.0 | 3.0 | 3.0 | 0.0 | 0.0 | 11.0 | 24.0 | 38 | 2.1 | 22.9 | 45.5 | 50.0 | 100.0 | 0.21 | 72.0 | 63.6 |
| Jaylen Pazon | - | 1 | 18.4 | 12.0 | 6.0 | 3.0 | 0.0 | 1.0 | 1.0 | 9.0 | 12.0 | - | - | - | 55.6 | 50.0 | 25.0 | - | 55.8 | 61.1 |
| AJ Clark | - | 1 | 20.2 | 10.0 | 7.0 | 2.0 | 2.0 | 2.0 | 1.0 | 7.0 | 15.0 | - | - | - | 57.1 | 100.0 | 0 | - | 71.4 | 71.4 |
| Tan Yildizoglu | - | 1 | 24.0 | 10.0 | 3.0 | 11.0 | 2.0 | 0.0 | 0.0 | 9.0 | 17.0 | - | - | - | 55.6 | 0.0 | 0 | - | 55.6 | 55.6 |
| Linus Holmstrom | - | 1 | 21.6 | 9.0 | 2.0 | 2.0 | 2.0 | 0.0 | 1.0 | 7.0 | 7.0 | - | - | - | 42.9 | 42.9 | 0 | - | 64.3 | 64.3 |
| Cal Liston | - | 1 | 24.7 | 9.0 | 3.0 | 1.0 | 1.0 | 0.0 | 0.0 | 3.0 | 11.0 | - | - | - | 66.7 | 50.0 | 80.0 | - | 86.5 | 83.3 |
| Branford Edmonds III | - | 1 | 4.2 | 4.0 | 2.0 | 0.0 | 0.0 | 0.0 | 0.0 | 2.0 | 4.0 | 19 | 2.7 | 38.9 | 100.0 | 0 | 0 | -1.22 | 100.0 | 100.0 |
| Kaden Stuckey | - | 1 | 11.9 | 4.0 | 5.0 | 1.0 | 0.0 | 1.0 | 0.0 | 6.0 | 5.0 | - | - | - | 33.3 | 0.0 | 0 | - | 33.3 | 33.3 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG