UIC Flames
2017 Team Stats (2 games)
51.5
PPG
62.5
Opp
-11.0
Margin
44.2%
FG%
21.1%
3P%
65.7%
FT%
24.5
RPG
10.5
APG
24.0
TO
74.7
Pace
Model Outputs
2016-2017
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 912 (#503) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 901 (#459) | - |
| Margin Margin Linear team-strength model fit on point differential instead of binary wins. More → | +10.6 (#332) | HCA +2.6 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.441 (#235) | - |
2017 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2017-02-20 | @ | Green Bay Phoenix | L | 31 - 65 |
| 2017-03-03 | @ | Northern Kentucky Norse | W | 72 - 60 |
2017 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
G. Johnson
|
F | 2 | 33.5 | 11.5 | 4.0 | 0.5 | 1.0 | 0.5 | 2.0 | 6.5 | 9.0 | - | - | - | 76.9 | 0.0 | 75.0 | 0.12 | 77.9 | 76.9 |
T. Carlsten-Handberg
|
F | 2 | 16.0 | 4.5 | 1.0 | 0.0 | 1.0 | 0.5 | 4.0 | 4.0 | -1.0 | - | - | - | 50.0 | 33.3 | 0 | 0.15 | 56.2 | 56.2 |
K. Bynes
|
G | 2 | 11.0 | 3.5 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | 2.0 | 0.5 | - | - | - | 50.0 | 0.0 | 100.0 | - | 65.8 | 50.0 |
T. Lampley
|
G | 2 | 5.5 | 2.0 | 0.0 | 0.5 | 0.0 | 0.5 | 0.0 | 1.0 | 2.0 | - | - | - | 100.0 | 0 | 0 | -1.14 | 100.0 | 100.0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG