Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1025 (#281) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1068 (#207) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1007 (#394) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +41.1 (#17) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.996 (#142) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.981 (#76) | AdjNet +33.9 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.983 (#76) | AdjNet +33.7 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.932 (#49) | AdjO 87.8 | AdjD 58.9 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.841 (#11) | AdjO 88.0 | AdjD 69.7 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.934 (#11) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.904 (#17) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1123 (#139) | RD 341 | GP 1 |
2026 Schedule & Results
| Date | Vs/At | Opponent | Result | Score |
|---|---|---|---|---|
| 2025-12-03 | vs | Howard Payne | W | 119 - 54 |
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Andy Sigiscar | - | 1 | 18.0 | 18.0 | 6.0 | 0.0 | 2.0 | 1.0 | 0.0 | 13.0 | 14.0 | - | - | - | 69.2 | 0 | 0.0 | - | 64.8 | 69.2 |
| Leroy Kelly IV | - | 1 | 25.4 | 17.0 | 7.0 | 4.0 | 8.0 | 0.0 | 0.0 | 9.0 | 27.0 | - | - | - | 77.8 | 75.0 | 0 | - | 94.4 | 94.4 |
| Kaia Isaac | - | 1 | 30.7 | 16.0 | 3.0 | 6.0 | 4.0 | 0.0 | 2.0 | 10.0 | 17.0 | - | - | - | 50.0 | 57.1 | 100.0 | - | 73.5 | 70.0 |
| Cam Thomas | - | 1 | 33.8 | 12.0 | 17.0 | 7.0 | 2.0 | 1.0 | 2.0 | 11.0 | 26.0 | 112 | 5.1 | 27.1 | 45.5 | 0.0 | 50.0 | 0.54 | 47.0 | 45.5 |
| Matyas Vrabel | - | 1 | 5.7 | 8.0 | 3.0 | 0.0 | 0.0 | 0.0 | 1.0 | 6.0 | 4.0 | - | - | - | 66.7 | 0 | 0 | - | 66.7 | 66.7 |
| Jordan Mizell | - | 1 | 21.0 | 6.0 | 3.0 | 5.0 | 1.0 | 0.0 | 2.0 | 3.0 | 10.0 | - | - | - | 66.7 | 0.0 | 100.0 | - | 77.3 | 66.7 |
| Kade Douglas | - | 1 | 3.9 | 3.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 3.0 | 0.0 | - | - | - | 33.3 | 33.3 | 0 | - | 50.0 | 50.0 |
| Joseph Martinez | - | 1 | 4.6 | 2.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | 1.0 | 18 | 1.2 | 10.5 | 0.0 | 0.0 | 100.0 | 2.14 | 53.2 | 0.0 |
| Ocypher Owens | - | 1 | 9.8 | 1.0 | 3.0 | 2.0 | 2.0 | 0.0 | 0.0 | 2.0 | 6.0 | - | - | - | 0.0 | 0.0 | 50.0 | - | 17.4 | 0.0 |
| Roy Marom | - | 1 | 4.2 | 0.0 | 0.0 | 1.0 | 0.0 | 0.0 | 0.0 | 3.0 | -2.0 | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
| Damion Porter Jr. | - | 1 | 1.6 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | -1.0 | 78 | 4.6 | 27.3 | 0.0 | 0 | 0 | 2.91 | 0.0 | 0.0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG