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Rust

Season: 2026 2025 2022 2020 2019 2016 2014 2013
Also known as: Rust
Program History

Model Outputs

2024-2025
Catalog

Output is shown as model rating with league rank in parentheses when available.

Model Output Notes
Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → 0.203 (#487) -
Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. AdjNet -15.2 More → 0.148 (#559) AdjNet -15.2
Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. AdjNet -15.0 More → 0.146 (#559) AdjNet -15.0
Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. AdjO 45.9 | AdjD 55.4 More → 0.296 (#560) AdjO 45.9 | AdjD 55.4

2025 Schedule & Results

Date Vs/At Opponent Result Score
2024-12-07 @ LeMoyne-Owen L 54 - 66
2025-02-01 vs LeMoyne-Owen L 0 - 0

2025 Roster

Minutes by Position

The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.

Player Pos GP MIN PTS REB AST STL BLK TO FGA Numbers PM PM/G PM/40 FG% 3P% FT% RAPM TS% eFG%
A. Scott - 1 30.0 18.0 6.0 1.0 1.0 0.0 0.0 15.0 11.0 -80 -2.0 -2.3 33.3 0.0 66.7 -0.24 44.4 33.3
M. Payton - 1 31.0 12.0 14.0 1.0 0.0 2.0 2.0 8.0 19.0 - - - 50.0 0 100.0 -0.11 61.5 50.0
P. Johnson - 1 28.0 8.0 2.0 1.0 2.0 0.0 3.0 13.0 -3.0 - - - 30.8 0.0 0.0 -0.06 27.9 30.8
T. Cawthon - 1 28.0 5.0 3.0 1.0 0.0 0.0 2.0 8.0 -1.0 - - - 25.0 0 33.3 -0.28 26.8 25.0
T. Davis - 1 18.0 5.0 0.0 2.0 1.0 0.0 0.0 4.0 4.0 4 0.4 0.5 50.0 100.0 0 0.55 62.5 62.5
S. Jones - 1 9.0 2.0 1.0 0.0 0.0 0.0 0.0 3.0 0.0 -46 -1.9 -3.7 0.0 0.0 100.0 0.1 25.8 0.0
K. Reynoso - 1 13.0 2.0 1.0 0.0 0.0 0.0 0.0 2.0 1.0 - - - 50.0 0.0 0 - 50.0 50.0
C. Morris - 1 16.0 1.0 2.0 1.0 0.0 0.0 1.0 2.0 1.0 -33 -1.3 -2.0 0.0 0 50.0 -0.1 17.4 0.0
G. Garner - 1 22.0 1.0 1.0 1.0 0.0 0.0 3.0 3.0 -3.0 - - - 0.0 0.0 25.0 - 10.5 0.0

Numbers/Game vs RAPM

X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.

Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG