Mississippi Val.
Also known as: Mississippi Val.
Program History
Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1032 (#239) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1067 (#214) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 1008 (#382) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +13.2 (#184) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 0.989 (#175) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.799 (#232) | AdjNet +12.0 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.793 (#235) | AdjNet +11.4 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.671 (#249) | AdjO 76.7 | AdjD 68.8 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.609 (#200) | AdjO 77.5 | AdjD 72.6 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.761 (#138) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.726 (#167) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 1088 (#210) | RD 350 | GP 1 |
2026 Schedule & Results
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Michael James | - | 1 | 40.0 | 35.0 | 8.0 | 4.0 | 2.0 | 0.0 | 4.0 | 22.0 | 23.0 | - | - | - | 50.0 | 47.1 | 83.3 | - | 71.0 | 68.2 |
| Daniel Mayfield | - | 1 | 27.6 | 13.0 | 12.0 | 2.0 | 2.0 | 0.0 | 2.0 | 11.0 | 16.0 | - | - | - | 54.5 | 0.0 | 100.0 | - | 56.8 | 54.5 |
| Lamont Sams | - | 1 | 19.4 | 13.0 | 7.0 | 1.0 | 2.0 | 2.0 | 2.0 | 5.0 | 18.0 | - | - | - | 60.0 | 50.0 | 75.0 | - | 76.3 | 70.0 |
| Samuel Murray | - | 1 | 10.9 | 10.0 | 3.0 | 0.0 | 1.0 | 0.0 | 0.0 | 10.0 | 4.0 | - | - | - | 50.0 | 0.0 | 0 | - | 50.0 | 50.0 |
| Antonio Sisk | - | 1 | 25.6 | 8.0 | 0.0 | 5.0 | 3.0 | 0.0 | 1.0 | 6.0 | 9.0 | - | - | - | 50.0 | 50.0 | 0 | - | 66.7 | 66.7 |
| Patrick Punch | - | 1 | 26.6 | 6.0 | 0.0 | 4.0 | 0.0 | 0.0 | 1.0 | 9.0 | 0.0 | - | - | - | 22.2 | 28.6 | 0 | - | 33.3 | 33.3 |
| Delkedric Holmes | - | 1 | 22.3 | 5.0 | 3.0 | 4.0 | 3.0 | 0.0 | 1.0 | 4.0 | 10.0 | - | - | - | 50.0 | 0.0 | 50.0 | - | 51.2 | 50.0 |
| Tyrone Iroghama | - | 1 | 10.3 | 4.0 | 2.0 | 1.0 | 0.0 | 1.0 | 0.0 | 2.0 | 6.0 | - | - | - | 100.0 | 0 | 0.0 | - | 69.4 | 100.0 |
| Chance Sutton | - | 1 | 10.9 | 3.0 | 5.0 | 0.0 | 0.0 | 0.0 | 2.0 | 1.0 | 5.0 | - | - | - | 100.0 | 0 | 50.0 | - | 79.8 | 100.0 |
| Mussa Mzein | - | 1 | 5.1 | 0.0 | 1.0 | 2.0 | 0.0 | 0.0 | 1.0 | 0.0 | 2.0 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
| Jonathan Pace | - | 1 | 1.3 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 | 0.0 | -1.0 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
Numbers/Game vs RAPM
Not enough players with both Numbers/Game and RAPM to plot.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG