Louisiana Tech
Also known as: Louisiana Tech
Program History
Model Outputs
2025-2026
Output is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| Elo Elo Streaming paired-comparison rating with recency baked into sequential updates. More → | 1035 (#214) | - |
| Bradley-Terry Bradley-Terry Static logistic paired-comparison model with one team strength parameter. More → | 1054 (#242) | - |
| Bradley-Terry Recency Bradley-Terry Recency Static Bradley-Terry with exponential recency weights on newer games. More → | 998 (#476) | HCA +56 elo |
| Margin Recency Margin Recency Margin regression with exponential recency weights on newer games. More → | +30.0 (#59) | HCA +3.0 |
| Pythagorean Pythagorean Pythagorean win expectation from raw points scored and allowed. More → | 1.000 (#4) | - |
| Adjusted Efficiency Adjusted Efficiency Opponent-adjusted efficiency model with separate offensive and defensive components. More → | 0.999 (#6) | AdjNet +56.0 |
| Log Adjusted Log Adjusted Log-scale adjusted efficiency model that downweights blowout leverage. More → | 0.999 (#6) | AdjNet +55.6 |
| Points Off/Def Points Off/Def Raw points regression with separate offensive and defensive team parameters. More → | 0.963 (#19) | AdjO 88.0 | AdjD 52.0 |
| Points Off/Def Recency Points Off/Def Recency Off/def points regression with exponential recency weights. More → | 0.676 (#122) | AdjO 79.2 | AdjD 71.2 |
| Core Ensemble Core Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and points off/def. More → | 0.919 (#22) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Recency Ensemble Recency Ensemble Equal-logit blend of Elo, recency BT, recency margin, log-adjusted pyth, and recency points off/def. More → | 0.889 (#22) | Blend of Elo, BT, Margin, PythLog, PtsOD |
| Dynamic Bradley-Terry Dynamic Bradley-Terry Time-evolving paired-comparison model with latent team strength drift. More → | 991 (#375) | RD 350 | GP 1 |
2026 Schedule & Results
2026 Roster
Minutes by Position
The surface stays filled across the five on-court roles. Use the labels or legend to isolate how each player absorbs guard-to-big minutes.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Avery Thomas II | - | 1 | 19.9 | 18.0 | 8.0 | 0.0 | 2.0 | 0.0 | 0.0 | 8.0 | 20.0 | -1 | -0.5 | -10.0 | 87.5 | 80.0 | 0.0 | -0.37 | 106.6 | 112.5 |
| Kaden Cooper | - | 1 | 21.9 | 16.0 | 7.0 | 1.0 | 2.0 | 0.0 | 2.0 | 10.0 | 14.0 | - | - | - | 70.0 | 0 | 50.0 | - | 68.0 | 70.0 |
| Jaylen Fenner | - | 1 | 18.8 | 15.0 | 2.0 | 2.0 | 4.0 | 1.0 | 0.0 | 8.0 | 16.0 | - | - | - | 62.5 | 75.0 | 66.7 | - | 80.5 | 81.2 |
| Scooter Williams Jr. | - | 1 | 21.3 | 10.0 | 2.0 | 1.0 | 2.0 | 1.0 | 0.0 | 7.0 | 9.0 | 146 | 9.7 | 40.9 | 57.1 | 33.3 | 50.0 | 1.6 | 63.5 | 64.3 |
| DJ Dudley | - | 1 | 20.9 | 7.0 | 2.0 | 4.0 | 0.0 | 0.0 | 3.0 | 6.0 | 4.0 | - | - | - | 50.0 | 0.0 | 50.0 | - | 50.9 | 50.0 |
| AJ Bates | - | 1 | 26.6 | 6.0 | 5.0 | 7.0 | 0.0 | 0.0 | 2.0 | 7.0 | 9.0 | - | - | - | 28.6 | 0.0 | 100.0 | - | 38.1 | 28.6 |
| Kylan Howze | - | 1 | 23.8 | 6.0 | 9.0 | 1.0 | 2.0 | 3.0 | 0.0 | 4.0 | 17.0 | - | - | - | 75.0 | 0 | 0 | - | 75.0 | 75.0 |
| Will Allen | - | 1 | 17.9 | 5.0 | 9.0 | 0.0 | 1.0 | 0.0 | 2.0 | 5.0 | 8.0 | - | - | - | 40.0 | 33.3 | 0.0 | - | 42.5 | 50.0 |
| Sir Issac Herron | - | 1 | 15.3 | 4.0 | 5.0 | 1.0 | 2.0 | 1.0 | 3.0 | 5.0 | 5.0 | - | - | - | 20.0 | 0 | 50.0 | - | 29.6 | 20.0 |
| William Jeffress | - | 1 | 8.4 | 4.0 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 4.0 | 1.0 | - | - | - | 50.0 | 0.0 | 0 | - | 50.0 | 50.0 |
| Keegan Rowell | - | 1 | 2.9 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
Numbers/Game vs RAPM
X-axis = Numbers/Game (PTS+REB+AST+STL+BLK-TO-FGA), Y-axis = RAPM.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG