Drury
2026-2027 Schedule & Results
2026-2027 Roster
Estimated Minutes by Position
Estimated from roster positions, box scores and minutes played. Each column totals one game's minutes, divided among the players. Use the labels or legend to highlight a player's estimated role.
| Player | Pos | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | PM | PM GP | PM/G | PM/40 | FG% | 3P% | FT% | RAPM | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KeShaun Thomas | - | 1 | 37.5 | 46.0 | 12.0 | 1.0 | 2.0 | 0.0 | 5.0 | 21.0 | 35.0 | - | - | - | - | 66.7 | 50.0 | 81.0 | - | 76.1 | 69.0 |
| Elijah Edosa | - | 1 | 22.8 | 15.0 | 4.0 | 2.0 | 0.0 | 2.0 | 0.0 | 7.0 | 16.0 | - | - | - | - | 57.1 | 0 | 100.0 | - | 74.4 | 57.1 |
| Caison Cole | - | 1 | 28.2 | 5.0 | 2.0 | 3.0 | 1.0 | 0.0 | 0.0 | 4.0 | 7.0 | - | - | - | - | 25.0 | 25.0 | 100.0 | - | 51.2 | 37.5 |
| Judah Vignery | - | 1 | 17.4 | 5.0 | 3.0 | 1.0 | 0.0 | 0.0 | 1.0 | 6.0 | 2.0 | - | - | - | - | 33.3 | 25.0 | 0 | - | 41.7 | 41.7 |
| Kanon Gipson | - | 1 | 15.6 | 5.0 | 3.0 | 1.0 | 1.0 | 0.0 | 1.0 | 2.0 | 7.0 | - | - | - | - | 50.0 | 50.0 | 100.0 | - | 86.8 | 75.0 |
| Christian Hughes | - | 1 | 23.5 | 4.0 | 3.0 | 2.0 | 1.0 | 0.0 | 7.0 | 5.0 | -2.0 | - | - | - | - | 20.0 | 0.0 | 50.0 | - | 29.6 | 20.0 |
| Kevin Sargeant | - | 1 | 28.0 | 4.0 | 6.0 | 0.0 | 1.0 | 6.0 | 2.0 | 5.0 | 10.0 | - | - | - | - | 40.0 | 0 | 0 | - | 40.0 | 40.0 |
| Evan Simon | - | 1 | 8.5 | 3.0 | 0.0 | 1.0 | 0.0 | 0.0 | 1.0 | 4.0 | -1.0 | - | - | - | - | 25.0 | 25.0 | 0 | - | 37.5 | 37.5 |
| Payton Weemer | - | 1 | 7.4 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | - | - | - | - | 0 | 0 | 0 | - | 0 | 0 |
| Hudson Rorex | - | 1 | 11.2 | 0.0 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 4.0 | -3.0 | - | - | - | - | 0.0 | 0.0 | 0 | - | 0.0 | 0.0 |
Numbers/Game vs RAPM
Not enough players with both Numbers/Game and RAPM to plot.
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, PM = total +/-, PM/G = per game, PM/40 = per 40 minutes, RAPM = Regularized Adj Plus-Minus, TS% = True Shooting, eFG% = Effective FG