Cyncier Harrison
Team: Coker
Career Averages
NCAA · NCAAMD2 · recorded game logs across selected-source seasons. Coverage reflects stored games; missing source statistics remain unknown.
| GP | MPG | PPG | RPG | APG | SPG | BPG | TO | FGA | Numbers | FG% | 3P% | FT% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 22.6 | 2.3 | 1.3 | 2.7 | 0.3 | 0.0 | 0.3 | 4.3 | 2.0 | 23.1% | 16.7% | 0.0% |
Plus/minus sample — 2025-2026: 3 games, 61.0 minutes, 240.7 possessions. Other models may cover a different set of games.
Advanced Stats
Stored model artifacts; separate scope, not verified by the counting calculation.
| RAPM | Rank | Minutes | Possessions | Model PM | Model PM/G | Model PM/40 |
|---|---|---|---|---|---|---|
| -1.44 | 2737 | 60 | 238 | -10 | -3.3 | -6.6 |
RAPM = Regularized Adjusted Plus-Minus. Current fits use points per 40 minutes above average; historical artifact units are unverified.
Model Outputs — 2025-2026
CatalogOutput is shown as model rating with league rank in parentheses when available.
| Model | Output | Notes |
|---|---|---|
| RAPM Overall RAPM Overall Single-parameter regularized adjusted plus-minus estimate. More → | -1.44 (#2737) | SE 3.83 | Poss 239 |
| RAPM Off/Def RAPM Off/Def Simultaneous offensive and defensive RAPM decomposition. More → | -1.44 (#2737) | Off -0.59 | Def -0.85 |
| Plus/Minus Rate Plus/Minus Rate Raw plus/minus rate baseline per 100 possessions. More → | -4.16 (#2517) | PM/G -3.3 | PM/40 -6.6 |
| Player Vector 2D Player Vector 2D Low-dimensional player embedding model with lineup composition and interaction effects. More → | -6.587 (#3598) | Vec (+2.14, -0.60) | Norm 2.22 |
Career Stats
| Season | League | Team | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | FG% | 3P% | FT% | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025-2026 | NCAAMD2 | Coker | 3 | 22.6 | 2.3 | 1.3 | 2.7 | 0.3 | 0.0 | 0.3 | 4.3 | 2.0 | 23.1% | 16.7% | 0.0% | 26.0 | 26.9 |
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, TS% = True Shooting, eFG% = Effective FG