Adreian Payne
Team: MIN
Season Averages — 2015-2016
Observed regular-season final played games
Season totals are unavailable while 23 game records need confirmation. Confirmed appearances: 2.
| GP | MPG | PPG | RPG | APG | SPG | BPG | TO | FGA | Numbers | +/- PG | +/- Tot | +/- /40 | FG% | 3P% | FT% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Shot Chart — 2015-2016
14/49 FG (28.6%), 29 points from the field · NBA Stats shot locations · compared with the 2015-2016 league average
| Zone | FGM | FGA | FG% | League FG% | +/- | % of FGA |
|---|---|---|---|---|---|---|
| Restricted area | 9 | 18 | 50.0 | 61.3 | -11.3 | 36.7 |
| Paint (non-RA) | 1 | 9 | 11.1 | 40.3 | -29.2 | 18.4 |
| Mid-range left | 0 | 5 | 0.0 | 39.2 | -39.2 | 10.2 |
| Mid-range center | 1 | 4 | 25.0 | 40.3 | -15.3 | 8.2 |
| Mid-range right | 2 | 5 | 40.0 | 39.3 | +0.7 | 10.2 |
| Left corner 3 | 0 | 1 | 0.0 | 37.5 | -37.5 | 2.0 |
| Right corner 3 | 0 | 0 | - | 38.9 | - | 0.0 |
| Above-break 3 left | 0 | 0 | - | 35.4 | - | 0.0 |
| Above-break 3 center | 1 | 5 | 20.0 | 33.6 | -13.6 | 10.2 |
| Above-break 3 right | 0 | 2 | 0.0 | 36.0 | -36.0 | 4.1 |
Career Stats
STATSNBA · NBA · regular-season appearances. Coverage reflects stored source games. Other career leagues are available through the league links above.
| Season | League | Team | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | FG% | 3P% | FT% | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016-2017 | NBA | MIN | 1 | 5.2 | 0.0 | 1.0 | 1.0 | 0.0 | 0.0 | 0.0 | 0.0 | 2.0 | - | - | - | - | - |
| 2015-2016 | NBA | MIN | 2 | 7.8 | 4.5 | 2.5 | 0.5 | 1.5 | 0.0 | 1.0 | 4.0 | 4.0 | 37.5% | 0.0% | 50.0% | 42.3 | 37.5 |
| 2014-2015 | NBA | MIN | 4 | 25.6 | 6.0 | 3.8 | 1.5 | 0.8 | 0.2 | 2.0 | 6.0 | 4.2 | 37.5% | 0.0% | 60.0% | 42.3 | 37.5 |
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, TS% = True Shooting, eFG% = Effective FG
Game Log
STATSNBA · NBA · regular-season appearances. Coverage reflects stored source games.