Lucas Nogueira
Team: TOR
Position: C
Season Averages — 2015-2016
Observed regular-season final played games
Season totals are unavailable while 22 game records need confirmation. Confirmed appearances: 2.
| GP | MPG | PPG | RPG | APG | SPG | BPG | TO | FGA | Numbers | +/- PG | +/- Tot | +/- /40 | FG% | 3P% | FT% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Shot Chart — 2015-2016
8/14 FG (57.1%), 16 points from the field · NBA Stats shot locations · compared with the 2015-2016 league average
| Zone | FGM | FGA | FG% | League FG% | +/- | % of FGA |
|---|---|---|---|---|---|---|
| Restricted area | 8 | 12 | 66.7 | 61.3 | +5.4 | 85.7 |
| Paint (non-RA) | 0 | 0 | - | 40.3 | - | 0.0 |
| Mid-range left | 0 | 1 | 0.0 | 39.2 | -39.2 | 7.1 |
| Mid-range center | 0 | 0 | - | 40.3 | - | 0.0 |
| Mid-range right | 0 | 0 | - | 39.3 | - | 0.0 |
| Left corner 3 | 0 | 0 | - | 37.5 | - | 0.0 |
| Right corner 3 | 0 | 0 | - | 38.9 | - | 0.0 |
| Above-break 3 left | 0 | 0 | - | 35.4 | - | 0.0 |
| Above-break 3 center | 0 | 1 | 0.0 | 33.6 | -33.6 | 7.1 |
| Above-break 3 right | 0 | 0 | - | 36.0 | - | 0.0 |
Career Stats
STATSNBA · NBA · regular-season appearances. Coverage reflects stored source games. Other career leagues are available through the league links above.
| Season | League | Team | GP | MIN | PTS | REB | AST | STL | BLK | TO | FGA | Numbers | FG% | 3P% | FT% | TS% | eFG% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017-2018 | NBA | TOR | 6 | 8.9 | 2.3 | 1.0 | 0.8 | 0.7 | 1.2 | 0.3 | 1.8 | 3.8 | 54.5% | 33.3% | 50.0% | 58.9 | 59.1 |
| 2016-2017 | NBA | TOR | 1 | 12.6 | 0.0 | 3.0 | 2.0 | 0.0 | 0.0 | 0.0 | 3.0 | 2.0 | 0.0% | 0.0% | - | 0.0 | 0.0 |
| 2015-2016 | NBA | TOR | 2 | 22.4 | 5.0 | 5.5 | 2.0 | 1.0 | 2.0 | 1.0 | 4.0 | 10.5 | 62.5% | 0.0% | - | 62.5 | 62.5 |
Advanced: Numbers = PTS+REB+AST+STL+BLK-TO-FGA, TS% = True Shooting, eFG% = Effective FG
Game Log
STATSNBA · NBA · regular-season appearances. Coverage reflects stored source games.